JESSICA HOOK McKENZIE | RESUME
Raleigh, NC
SUMMARY \\\
Senior Artist with 15+ years of experience in video game development, and 10+ years in personal brand management.
Raleigh, NC
SUMMARY \\\
Senior Artist with 15+ years of experience in video game development, and 10+ years in personal brand management.
SKILLS \\\
product marketing, social media advertising, client relations, community engagement, articulate, public speaker, presenter, PR events, influencer, collaborator, motivator |
texturing, illustrating, conceptualization, graphic design, team player, asset management, pipeline management, outsource management, creative communicator |
EXPERIENCE \\\
Company: Red Storm Entertainment, Cary, NC
Job Title: 3D Marketing Artist, April 2022 - Current
Game Titles: The Division: Heartland
Responsibilities: 3D compositions for marketing art, character renders (hero shots), and screenshots. Supporting brand campaigns, and store monetization. Posing, lighting, and rendering character models.
Company: Red Storm Entertainment, Cary, NC
Job Title: Communications Manager, June 2019 - March 2022
Responsibilities: Marketing, Communications, Employee Events, & Social Media.
Job Title: Personal Brand Management for JHOOKSHOT, June 2013 – current
Responsibilities: Influencer, creating and curating content for 200,000+ followers across multiple social media platforms. Content creation includes photography, photo editing, filming and editing videos, coordinating photo shoots, modeling for clothing campaigns and print magazine, coordinating interviews, collaborating with other influencers, and performing as an athlete for web and cable television. Networking, creating and maintaining industry partnerships, and daily one-to-one engagement creating loyalty with followers.
Youtube.com/JessicaHook - 60,000 Subscribers, 12+ million views
facebook.com/jhookshot - 160,000 Followers
instagram.com/jhookshot - 39,000 Followers
Job Title: Brand Ambassador
Current Clients: Beretta, EOTech, Winchester, ToniSystem, Ghost Holsters, Harris & Sons
Responsibilities: Product marketing, increasing consumer demand and awareness for products via content creation for Instagram, Facebook, and Youtube. Acting as a spokesperson and advocate by educating and informing consumers at PR events, trade shows, and conventions such as SHOT Show, and the NRA Show.
Company: Activision | Sledgehammer Games, Foster City, CA, August 2010 - August 2014
Job Title: Senior Texture Artist
Game Titles: Call of Duty: Modern Warfare 3, and Call of Duty: Advance Warfare
Responsibilities: Created color correct, physically based, environment textures and materials. Acted as an intermediary between every level team (pod), ensuring that new textures were cohesive, re-usable, and optimized for frame rate. Designed all of the achievement icons for Modern Warfare 3 and Advanced Warfare. Contributed to the weapon loot skins and player card illustrations. Created in-game branding of fictional businesses.
Company: One Nine Studios, San Francisco, CA, January 2009 - November 2009
Job Title: Lead Artist
Game Title: Hello Kitty: Birthday Adventure
Responsibilities: Established the look and feel of environments and user interface (UI), while maintaining visual license for "Hello Kitty."
Company: Massive Black, San Francisco, CA, October 2005 - December 2008
Job Title: Lead Texture Artist & Remote Outsourcing Manager
Game Titles: Killzone 2 (Guerilla Games), Fallout 3 (Bethesda), Pirates of the Caribbean: At World’s End (Disney), Hellgate: London (Flagship Studios) and many more.
Responsibilities: Created textures for characters, creatures, weapons, and props. Communicated directly with clients such as Sony, Disney, EA, and others, both in person and over the phone. Managed teams of two to twenty 3D artists in San Francisco, Shanghai, and Bangkok. Worked on many titles simultaneously, with demanding deadlines.
Company: Konami, Honolulu, HI, 2005
Job Title: 2D Artist
Game Title: Frogger: Helmet Chaos
Responsibilities: Colorized cinematic cut scenes, created sprites, and painted environment backgrounds for promotional material.
EDUCATION \\\
Bachelor of Fine Arts, California College of the Arts, 2003 Drawing & Painting, Graduated with Honors SOFTWARE \\\ Adobe Photoshop, Autodesk Maya, MotionBuilder |
GAME ENGINES \\\
Snowdrop (Ubisoft), and IW 4.0 (Infinity Ward) PROFESSIONAL REFERENCES \\\ Available upon request. |