JESSICA HOOK | RESUME
7631 Verve Drive
Raleigh, NC 27617
I have 10 years of experience texturing characters, creatures, weapons, environments, and props on AAA games, followed by several years as a freelance artist. I have a mastery of traditional media, digital painting, and color theory, instilled by a lifelong passion for artistic excellence. My goal is to secure a position at Epic Games as a Character Texture Artist. My video game artwork can be viewed here: www.jessicahook.com/video-games
SELECTED EXPERIENCE \\\
Current: Freelance Artist at www.jessicahook.com 2014 - Present
Company: Activision | Sledgehammer Games, Foster City, CA, August 2010 - August 2014
Job Title: Senior Texture Artist
Game Titles: Call of Duty: Modern Warfare 3, and Call of Duty: Advance Warfare
Responsibilities: I created and optimized environment textures using Adobe Photoshop, and materials using Radiant. I designed all of the achievement icons for Modern Warfare 3 and Advanced Warfare. I contributed to the weapon loot skins and player card illustrations. I also created in-game branding of fictional businesses.
Company: One Nine Studios, San Francisco, CA, January 2009 - November 2009
Job Title: Lead Artist
Game Title: Hello Kitty: Birthday Adventure
Responsibilities: I established the look and feel of environments and user interface (UI), while maintaining visual license for "Hello Kitty."
Company: Massive Black, San Francisco, CA, October 2005 - December 2008
Job Title: Lead Texture Artist & Remote Outsourcing Manager
Game Titles: Killzone 2 (Guerilla Games), Fallout 3 (Bethesda), Pirates of the Caribbean: At World’s End (Disney), Hellgate: London (Flagship Studios) and many more.
Responsibilities: Working for an outsourcing studio gave me the unique experience of working on many titles in a short period of time, often concurrently. I communicated directly with clients such as Sony, Disney, EA, and others, both in person and over the phone. I managed teams of two to twenty 3D artists in San Francisco, Shanghai, and Bangkok. I created key character, creature, weapon, and prop textures for AAA titles.
Company: Konami, Honolulu, HI, 2005
Job Title: 2D Artist
Game Title: Frogger: Helmet Chaos
Responsibilities: I colorized cinematic cut scenes, created sprites, and painted environment backgrounds for promotional material.
Texturing, illustrating, concepting, design briefs, texture library management, asset management, pipeline management, outsource management, managing artists, teaching artists, and client relations.
Software: Adobe Photoshop, Autodesk Maya, and Radiant.
Platforms: Windows and Mac OS
Bachelor of Fine Arts, California College of the Arts, San Francisco CA, 2003, Drawing & Painting, Graduated w/ Honors
William & Mary Brobeck Scholarship, 2002 & 2003
Pearl City High School, Pearl City, HI 1999 Graduated Magna Cum Laude
PROFESSIONAL REFERENCES \\\
President at Massive Black
3 Meacham Place, San Francisco, CA 94109
Senior Producer at Bend Studio (Former Development Director on Call of Duty)
721 SW Industrial Way, Bend, OR 97702
Director of Product Development at Sledgehammer Games
1001 E. Hillsdale Blvd. Suite 610, Foster City, CA 94404
Product Manager at Zazzle (Former Producer on Call of Duty)
1800 Seaport Blvd., Redwood City, CA 94063